Notoriety System: Difference between revisions

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* Stealing (from anyone)
* Stealing (from anyone)
* Healing an Evil or Chaotic NPC, or ill-reputed character
* Healing an Evil or Chaotic NPC, or ill-reputed character
== Time Limits ==
* You may only gain positive notoriety once per 15 minutes.
* There is no limit to how often you may lose negative notoriety.

Revision as of 07:15, 18 May 2024

Notoriety System

During Pre-T2A there was no Karma or Fame system in place and instead used a system known as Notoriety. Notoriety represents your reputation in the world. Whether you decide to do good deeds or to rob everyone around you, it will effect your Notoriety and how people respond to you in Britannia.

Notoriety for NPCs is based on alignment — Good, Evil, Chaotic or Neutral (see Alignment section below). For players, notoriety is a numerical value from -127 to 127. This value is reflected in the game as a character’s title, visible when you double-left-click on the character.

Notoriety

Range Male Title Female Title
121-127 Great Lord Great Lady
100-120 Noble Lord Noble Lady
80-99 Lord Lady
60-79 Noble Noble
40-59 Honorable Honorable
-39 to 39 No title No title
-40 to -59 Dishonorable Dishonorable
-60 to -79 Infamous Infamous
-80 to -99 Dark Lord Dark Lady
-100 to -120 Evil Lord Evil Lady
-121 to -127 Dread Lord Dread Lady

Alignment

Closely tied to notoriety is alignment, or what type of battle alliance a non-player character is most likely to make during a fight. As a player character, you start with an assigned alignment of Neutral, although your actions will change your notoriety and perceived alignment.

  • Good: Protects Good and Neutral characters; defends self if attacked.
  • Neutral: Fights only if attacked, and targets attacker.
  • Evil: Attacks Good and Neutral characters, not Evil ones.
  • Chaotic: (NPCs only) Targets all characters.

Changes in Notoriety

Your notoriety rating and corresponding alignment change as you play the game, and tends to move toward zero (Neutral) over time, unless you are constantly acting to take it to one of the extremes (Good or Evil). Changes in notoriety occur as you play and interact with the game world and other characters. These shifts are weighted based on how far away you are on the scale from the opposite extreme (in other words, the “more Good” a person is, the bigger the hit to her reputation when she performs an evil deed).

The greatest shifts in notoriety occur when a knightly player performs a really evil deed. It’s much harder to improve an evil reputation — this makes it harder to lightly shrug off the consequences of a dark and callous past.

Performing a good deed when you’re already a Noble Lady or Lord only slightly improves your notoriety. Likewise, an already evil player that performs yet another dastardly deed won’t experience much lowered notoriety.

Events that edge notoriety to zero

  • Passage of time (without frequent Good or Evil actions)

Actions that add positive notoriety

  • Killing Evil NPCs
  • Giving items away to NPCs who own less than your character does
  • Healing a Good or non-Evil NPC, or well-reputed player
  • Completing a quest given to you by a Neutral NPC

Actions that add negative notoriety

  • Attacking Good NPCs and Neutral players
  • Stealing (from anyone)
  • Healing an Evil or Chaotic NPC, or ill-reputed character

Time Limits

  • You may only gain positive notoriety once per 15 minutes.
  • There is no limit to how often you may lose negative notoriety.