Notoriety System
Notoriety System
During Pre-T2A there was no Karma or Fame system in place and instead used a system known as Notoriety. Notoriety represents your reputation in the world. Whether you decide to do good deeds or to rob everyone around you, it will effect your Notoriety and how people respond to you in Britannia.
Notoriety for NPCs is based on alignment — Good, Evil, Chaotic or Neutral (see Alignment section below). For players, notoriety is a numerical value from -127 to 127. This value is reflected in the game as a character’s title, visible when you double-left-click on the character.
Notoriety
Range | Male Title | Female Title |
---|---|---|
121-127 | Great Lord | Great Lady |
100-120 | Noble Lord | Noble Lady |
80-99 | Lord | Lady |
60-79 | Noble | Noble |
40-59 | Honorable | Honorable |
-39 to 39 | No title | No title |
-40 to -59 | Dishonorable | Dishonorable |
-60 to -79 | Infamous | Infamous |
-80 to -99 | Dark Lord | Dark Lady |
-100 to -120 | Evil Lord | Evil Lady |
-121 to -127 | Dread Lord | Dread Lady |
Alignment
Closely tied to notoriety is alignment, or what type of battle alliance a non-player character is most likely to make during a fight. As a player character, you start with an assigned alignment of Neutral, although your actions will change your notoriety and perceived alignment.
- Good: Protects Good and Neutral characters; defends self if attacked.
- Neutral: Fights only if attacked, and targets attacker.
- Evil: Attacks Good and Neutral characters, not Evil ones.
- Chaotic: (NPCs only) Targets all characters.
Changes in Notoriety
Your notoriety rating and corresponding alignment change as you play the game, and tends to move toward zero (Neutral) over time, unless you are constantly acting to take it to one of the extremes (Good or Evil). Changes in notoriety occur as you play and interact with the game world and other characters. These shifts are weighted based on how far away you are on the scale from the opposite extreme (in other words, the “more Good” a person is, the bigger the hit to her reputation when she performs an evil deed).
The greatest shifts in notoriety occur when a knightly player performs a really evil deed. It’s much harder to improve an evil reputation — this makes it harder to lightly shrug off the consequences of a dark and callous past.
Performing a good deed when you’re already a Noble Lady or Lord only slightly improves your notoriety. Likewise, an already evil player that performs yet another dastardly deed won’t experience much lowered notoriety.
Events that edge notoriety to zero
- Passage of time (without frequent Good or Evil actions)
Actions that add positive notoriety
- Killing Evil NPCs
- Giving items away to NPCs who own less than your character does
- Healing a Good or non-Evil NPC, or well-reputed player
- Completing a quest given to you by a Neutral NPC
Actions that add negative notoriety
- Attacking Good NPCs and Neutral players
- Stealing (from anyone)
- Healing an Evil or Chaotic NPC, or ill-reputed character
Time Limits
- You may only gain positive notoriety once per 15 minutes.
- There is no limit to how often you may lose negative notoriety.
Virtue Guard System
Order/Chaos was not a part of the guild system in this era. Instead, only Great Lords were able to join the ranks of a virtue guard. Once you are a Great/Dead Lord, either approach an order guard at Lord British's Castle or a chaos guard at Lord Blackthorn's Castle and say 'virtue guard'. You will then receive the appropriate shield.
Although they will appear blue, Order and Chaos can freely attack each other as long as their shield is equipped. This includes inside of a guarded zone. You will receive no penalty for killing each other. Another useful thing about order and chaos shields is that you can cast a spell while having one equipped. This makes parrying a good skill for an order or chaos guard.