Combat Mechanics

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Revision as of 13:41, 12 May 2024 by Staff (talk | contribs) (Created page with "== Skill Modifiers == * There are no damage modifiers in this era. This means that Anatomy, Evaluating Intelligence, Lumberjacking, etc, do not add extra damage in combat. These skills have no use in a PvP template. == Armor Rating and Meditation == * Meditation does not exist in this era. Mana regenerates at a fixed rate for everyone. * Armor does not affect regeneration rates. Someone wearing a full plate armor suit will regenerate mana as fast as someone wearing n...")
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Skill Modifiers

  • There are no damage modifiers in this era. This means that Anatomy, Evaluating Intelligence, Lumberjacking, etc, do not add extra damage in combat. These skills have no use in a PvP template.

Armor Rating and Meditation

  • Meditation does not exist in this era. Mana regenerates at a fixed rate for everyone.
  • Armor does not affect regeneration rates. Someone wearing a full plate armor suit will regenerate mana as fast as someone wearing no armor.

Magery

  • Players may begin casting spells while hidden without revealing themselves until the spell is cast.
  • You may precast spells and equip a weapon.

Combat with Weapons

  • Players may move while shooting their archery weapons.
  • There is no insta-hit for melee weapons and archery.