Skills: Difference between revisions

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Advice from the community on training certain skills
Advice from the community on training certain skills
* [[Animal_Taming|Animal Taming]]
* [[Animal_Taming|Animal Taming]]
* [[Archery]]
* [[Parrying]]
* [[Parrying]]
* [[Healing]]
* [[Healing]]
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* [[Magery]]
* [[Magery]]
* [[Resisting Spells|Resisting Spells]]
* [[Resisting Spells|Resisting Spells]]


== Starting Equipment List ==
== Starting Equipment List ==

Revision as of 07:55, 20 May 2024

The skill system is significantly different than what many players are used to, and as such you can consider skills with red text to be useless so far as enhancing any damage, or having any effect whatsoever on any related skills.

Skill Descriptions and Considerations

  • Alchemy: potion kegs are NOT available
  • Anatomy: Gauge the strength and dexterity of a creature. Does NOT provide additional healing bonus or combat damage bonus.
  • Animal Lore: Get information about an animal. NOT required to command tamed animals.
  • Animal Taming: Dragons require 99 skill to attempt taming.
  • Archery: You may shoot while running
  • Discordance: this skill did not exist at the launch of UO
  • Enticement: this skill is currently unsupported
  • Evaluating Intelligence: Gauge the intelligence of a creature. Does NOT provide additional healing bonus or combat damage bonus.
  • Healing: Instantly bandage yourself for a small amount of damage. Amount healed scales with your healing skill. 8 second cooldown.
  • Hiding: You may cast spells without being revealed until you target.
  • Magery: Evaluate Intelligence will not enhance Magery damage. Spells will do 1hp in town. Meditation is unavailable. Metal armors do no affect meditation rate.
  • Meditation: this skill did not exist at the launch of UO
  • Mining: there are no colored ores to mine.
  • Resisting Spells: Spells will do 1hp in town.
  • Snooping: Snooping will turn you gray.
  • Stealth: this skill did not exist at the launch of UO.
  • Tactics: Tactics will increase your melee damage.
  • Veterinary: Veterinary works similar to Healing, except on animals.

Skill Guides

Advice from the community on training certain skills

Starting Equipment List

Skill Starting Equipment
Alchemy mortar & pestle; 4 empty vials; 4 random reagents; red robe
Anatomy 3 bandages; robe
Animal Lore practice shepherd’s crook; green robe
Animal Taming practice shepherd’s crook
Archery practice bow; 25 arrows
Arms Lore random practice weapon
Begging practice gnarled staff
Blacksmithy random tool; brown apron
Bureaucracy/Fletching materials for 2 bows; shafts and feathers
Camping 5 kindlings; bedroll
Carpentry carpentry tool; 10 boards; brown apron
Cartography 4 blank maps; sextant
Cooking 3 raw food items; water pitcher; flour sack; 2 kindlings
Detecting Hidden black cloak
Enticement random musical instrument
Evaluating Intellect none
Fencing practice spear
Fishing fishing pole; brown floppy hat
Forensic Evaluation none
Healing 5 bandages; pair of scissors
Hiding black cloak
Herding practice shepherd’s crook
Inscription 2 blank scrolls; small blank book
Item Identification practice gnarled staff
Lockpicking 5 lockpicks
Lumberjacking practice hatchet
Mace Fighting practice mace
Magery spellbook; 5 random reagents; 3 random First Circle scrolls
Mining practice pickaxe; shovel
Musicianship random musical instrument
Parrying wooden shield
Peacemaking random musical instrument
Poisoning 2 poison potions
Provocation random musical instrument
Resisting Spells spellbook
Snooping 4 lockpicks
Spirit Speak black cloak
Stealing 4 lockpicks
Swordsmanship practice long sword
Tactics none
Tailoring sewing kit; 4 folded cloths
Taste Identification 3 random potions
Tinkering set of tinker parts; set of tinker tools; brown apron
Tracking practice skinning knife; brown boots
Veterinary 5 bandages; pair of scissors
Wrestling pair of leather gloves