Skills: Difference between revisions

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= Navigation =
[[#Skill_Descriptions_and_Considerations|Skill Descriptions and Considerations]]
[[#Starting_Equipment_List|Starting Equipment List]]
The skill system is significantly different than what many players are used to, and as such you can consider skills with red text to be useless so far as enhancing any damage, or having any effect whatsoever on any related skills.
The skill system is significantly different than what many players are used to, and as such you can consider skills with red text to be useless so far as enhancing any damage, or having any effect whatsoever on any related skills.


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* '''Veterinary''': Veterinary works similar to Healing, except on animals.
* '''Veterinary''': Veterinary works similar to Healing, except on animals.
<!-- * '''Wrestling''': Wrestling is the skill of unarmed combat and grappling techniques.-->
<!-- * '''Wrestling''': Wrestling is the skill of unarmed combat and grappling techniques.-->
= Starting Equipment List =
{| class="wikitable"
! Skill
! Starting Equipment
|-
| Alchemy
| mortar & pestle; 4 empty vials; 4 random reagents; red robe
|-
| Anatomy
| 3 bandages; robe
|-
| Animal Lore
| practice shepherd’s crook; green robe
|-
| Animal Taming
| practice shepherd’s crook
|-
| Archery
| practice bow; 25 arrows
|-
| Arms Lore
| random practice weapon
|-
| Begging
| practice gnarled staff
|-
| Blacksmithy
| random tool; brown apron
|-
| Bureaucracy/Fletching
| materials for 2 bows; shafts and feathers
|-
| Camping
| 5 kindlings; bedroll
|-
| Carpentry
| carpentry tool; 10 boards; brown apron
|-
| Cartography
| 4 blank maps; sextant
|-
| Cooking
| 3 raw food items; water pitcher; flour sack; 2 kindlings
|-
| Detecting Hidden
| black cloak
|-
| Enticement
| random musical instrument
|-
| Evaluating Intellect
| none
|-
| Fencing
| practice spear
|-
| Fishing
| fishing pole; brown floppy hat
|-
| Forensic Evaluation
| none
|-
| Healing
| 5 bandages; pair of scissors
|-
| Hiding
| black cloak
|-
| Herding
| practice shepherd’s crook
|-
| Inscription
| 2 blank scrolls; small blank book
|-
| Item Identification
| practice gnarled staff
|-
| Lockpicking
| 5 lockpicks
|-
| Lumberjacking
| practice hatchet
|-
| Mace Fighting
| practice mace
|-
| Magery
| spellbook; 5 random reagents; 3 random First Circle scrolls
|-
| Mining
| practice pickaxe; shovel
|-
| Musicianship
| random musical instrument
|-
| Parrying
| wooden shield
|-
| Peacemaking
| random musical instrument
|-
| Poisoning
| 2 poison potions
|-
| Provocation
| random musical instrument
|-
| Resisting Spells
| spellbook
|-
| Snooping
| 4 lockpicks
|-
| Spirit Speak
| black cloak
|-
| Stealing
| 4 lockpicks
|-
| Swordsmanship
| practice long sword
|-
| Tactics
| none
|-
| Tailoring
| sewing kit; 4 folded cloths
|-
| Taste Identification
| 3 random potions
|-
| Tinkering
| set of tinker parts; set of tinker tools; brown apron
|-
| Tracking
| practice skinning knife; brown boots
|-
| Veterinary
| 5 bandages; pair of scissors
|-
| Wrestling
| pair of leather gloves
|}

Revision as of 10:21, 12 May 2024

Navigation

Skill Descriptions and Considerations Starting Equipment List

The skill system is significantly different than what many players are used to, and as such you can consider skills with red text to be useless so far as enhancing any damage, or having any effect whatsoever on any related skills.

Skill Descriptions and Considerations

  • Alchemy: potion kegs are NOT available
  • Anatomy: Gauge the strength and dexterity of a creature. Does NOT provide additional healing bonus or combat damage bonus.
  • Animal Lore: Get information about an animal. NOT required to command tamed animals.
  • Animal Taming: Dragons require 99 skill to attempt taming.
  • Archery: You may shoot while running
  • Discordance: this skill did not exist at the launch of UO
  • Enticement: this skill is currently unsupported
  • Evaluating Intelligence: placeholder
  • Healing: Instantly bandage yourself for a small amount of damage. Amount healed scales with your healing skill. 8 second cooldown.
  • Hiding: You may cast spells without being revealed until you target.
  • Magery: Evaluate Intelligence will not enhance Magery damage. Spells will do 1hp in town. Meditation is unavailable. Metal armors do no affect meditation rate.
  • Meditation: this skill did not exist at the launch of UO
  • Mining: there are no colored ores to mine.
  • Resisting Spells: Spells will do 1hp in town.
  • Snooping: Snooping will turn you gray.
  • Stealth: this skill did not exist at the launch of UO.
  • Tactics: Tactics will increase your melee damage.
  • Veterinary: Veterinary works similar to Healing, except on animals.

Starting Equipment List

Skill Starting Equipment
Alchemy mortar & pestle; 4 empty vials; 4 random reagents; red robe
Anatomy 3 bandages; robe
Animal Lore practice shepherd’s crook; green robe
Animal Taming practice shepherd’s crook
Archery practice bow; 25 arrows
Arms Lore random practice weapon
Begging practice gnarled staff
Blacksmithy random tool; brown apron
Bureaucracy/Fletching materials for 2 bows; shafts and feathers
Camping 5 kindlings; bedroll
Carpentry carpentry tool; 10 boards; brown apron
Cartography 4 blank maps; sextant
Cooking 3 raw food items; water pitcher; flour sack; 2 kindlings
Detecting Hidden black cloak
Enticement random musical instrument
Evaluating Intellect none
Fencing practice spear
Fishing fishing pole; brown floppy hat
Forensic Evaluation none
Healing 5 bandages; pair of scissors
Hiding black cloak
Herding practice shepherd’s crook
Inscription 2 blank scrolls; small blank book
Item Identification practice gnarled staff
Lockpicking 5 lockpicks
Lumberjacking practice hatchet
Mace Fighting practice mace
Magery spellbook; 5 random reagents; 3 random First Circle scrolls
Mining practice pickaxe; shovel
Musicianship random musical instrument
Parrying wooden shield
Peacemaking random musical instrument
Poisoning 2 poison potions
Provocation random musical instrument
Resisting Spells spellbook
Snooping 4 lockpicks
Spirit Speak black cloak
Stealing 4 lockpicks
Swordsmanship practice long sword
Tactics none
Tailoring sewing kit; 4 folded cloths
Taste Identification 3 random potions
Tinkering set of tinker parts; set of tinker tools; brown apron
Tracking practice skinning knife; brown boots
Veterinary 5 bandages; pair of scissors
Wrestling pair of leather gloves